Game Programming Faculty
Technology
Job Description
University of Advancing Technology is currently recruiting an instructor to effectively instruct students in using a scripting language to study basics of game programming, graphics programming. Position requires knowledge of C++, data base, Direct X and Graphic Libraries. Knowledge of variables, data types, looping, conditional logic, functions, arrays, types, and other basic concepts allows the student to learn game concepts without a language course and prepares the student for future courses in this program during the first year. Students will gain valuable programming experience by writing simple tutorial-based games.
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Essential Duties:
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- Recognize the fundamentals of computer programming such as variables, data types, branching and looping
- Demonstrate 2D computer graphics theory using bitmaps and animated sprites
- Identify device input commands including keyboard, mouse and joystick
- Apply game logistics of collision detection, object motion and finite state based programming
- Describe the fundamental theory of digital sound, file formats, effects commands and music playback commands
- Demonstrate 3D computer graphics theory using 3D object creation, manipulation and animation
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